Overview
Syllabus
00:00 Intro
00:08 Setting Up the Design in Figma
01:50 Creating Pixel Art for Interactivity
03:29 Dancing with the Devil AI
04:02 Challenges with AI Tools for Pixel Art
06:00 Hacking the AI
11:00 File Size Considerations
13:29 Importing and Optimizing Assets in Rive
15:56 Creating an Idle Animation
23:38 One head down, eight to go
25:55 Draw Order to the Rescue
29:27 Mouse Tracking 101
30:58 Setting Up the Hit Box
31:42 Mouse Tracking with Rive
33:48 Creating a Joystick Control
36:51 Nested Solos FTW
39:04 How Joysticks Work
46:02 Time to Punch Out
47:14 Animating the Face Punch
50:22 Adding Sound Effects
51:48 Animating the Gut Punch
47:14 Animating the Face Punch
50:22 Adding Sound Effects
51:48 Animating the Gut Punch
53:23 Creating Hit Boxes for Click Events
00:55:06 Configuring State Machines for Click Events
00:58:17 Troubleshooting Visibility Settings
00:58:44 Optimizing Animation Timelines
00:59:58 Creating and Configuring Gut Punch
01:01:41 Integrating Animations into Design
01:04:50 Advanced Mouse Tracking Behavior
01:15:09 Adding Interactive App Icons
01:19:08 Final Touches and Troubleshooting
01:25:00 Wrap Up
Taught by
School of Motion