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Explore the process of creating a game in just one hour using the Hazel game engine. Learn how to rapidly prototype and develop a functional game within a tight time constraint. Gain insights into efficient game development techniques, quick decision-making, and leveraging the capabilities of the Hazel engine. Follow along as the developer demonstrates the step-by-step process, showcasing code implementation and game design choices. Access the source code on GitHub to further examine the project structure and implementation details. Ideal for game developers looking to improve their rapid prototyping skills and those interested in the Hazel game engine.
Syllabus
How I Made a Game in an Hour Using Hazel
Taught by
The Cherno