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This talk explains how A Year Of Rain combined Unreal Engine’s Gameplay Ability System with behavior trees so heroes could automatically prioritize targets and use abilities. It covers gameplay abilities, order handling, gameplay tags, and automatic orders.
Syllabus
Intro
What is A Year Of Rain?
Objectives
What are Gameplay Abilities?
What are Behavior Trees?
RTSOrder
Gameplay Tags In A Year Of Rain
Stop Order
Attack Order
Use Ability Order
Auto Orders
Flame Of Life
Taught by
Unreal Engine