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This tutorial demonstrates baking support maps and creating game-ready PBR textures for a grenade in Substance Painter. It covers smart materials, fill layers, masks, procedural textures, wear, dirt, and final surface details.
Syllabus
Intro
Saving the scene
Baking
Fill Layers
Smart Materials
Fill Layer
Mesh Selection
Procedural Texture
Spoon
Plastic Ring
Color Selection
Wear Tear
Adding Generators
Adding Wear Tear
Adding Dirt
Height Slider
Spoon Slider
Body
Final Touches
Outro
Taught by
ChamferZone