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Explore real-time graphics in the browser with WebGL and three.js in this 41-minute conference talk from JSConf Budapest 2015. Begin with the basic structure of a three.js web app and progress through the main elements of the API, accompanied by several useful examples. Gain a solid foundation in the exciting world of 3D graphics for both desktop and mobile platforms. No prior knowledge of 3D graphics, linear algebra, or linear transforms is required. Access the accompanying slides for additional visual support and reference materials.
Syllabus
Getting started with three js and WebGL by Jaume Sanchez Elias at JSConf Budapest 2015
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JSConf