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Overview
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Learn how to bring character faces to life using morph targets in this live training session. Explore the process of creating, exporting, importing, and controlling character head meshes using Unreal Engine 4 and 3ds Max. Discover techniques for building custom character creators and driving facial animations. Follow along as the instructor demonstrates adding vertices, using modifiers, importing assets, working with visualizers, setting up facial blueprints, and creating head materials. Gain insights into efficient texture setup and workflow optimization for character creation. Perfect for game developers and 3D artists looking to enhance their character animation skills.
Syllabus
Intro
Getting Started
Creating a Character
Adding More Verts
Using Modifiers
Importing
Visualizer
Facial
Blueprints
Head Material
Texture Setup
Workflow
Questions
Taught by
Unreal Engine