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Game of Loom - Implementation Patterns and Performance Implications Playing with Virtual Threads

Devoxx via YouTube

Overview

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A talk analyzing a Conway’s Game of Life implementation based on communicating sequential processes, comparing virtual and native threads across different algorithms. It examines scheduling, context-switch, and cache costs to derive rules of thumb for using virtual threads.

Syllabus

Game of Loom: implementation patterns and performance implications playing with virtual threads

Taught by

Devoxx

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