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Overview
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Dive into a technical session from Unreal Fest Gold Coast 2024 that presents three powerful extensions to Unreal Engine's core systems in just 41 minutes. Learn how to implement UWorldFactory to create background "pocket dimension" worlds for actor storage, scene rendering, and large-scale physics simulation, while gaining insights on asset package loading and world context editing. Explore AAnyMeshActor to unify static and skeletal mesh workflows and clone actor appearances without unwanted side effects, with additional knowledge on object property cloning, constructor detection, and Blueprint ConstructionScript parsing. Master Iris networking with RepHelpers.h to streamline your transition to Push Model and Actor Dormancy, ensure proper state replication during actor destruction, and leverage new Iris replication events, along with techniques for forcing actor replication, auto-invoking OnRep functions, and creating custom replication channels.
Syllabus
Game Framework Extensions: Four Deep Dives in Forty Minutes | Unreal Fest Gold Coast 2024
Taught by
Unreal Engine