Lead AI Strategy with UCSB's Agentic AI Program — Microsoft Certified
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Master the process of converting high-resolution 3D models into optimized, game-ready assets in this 25-minute Blender tutorial. Explore various mesh reduction techniques while preserving essential geometry details, UV data, and vertex color information. Follow along with a practical demonstration using a PixelModeller AI model, learning how to effectively utilize the remesh modifier, Blender's quad remesher, and Exoside quad remesher. Discover methods for transferring geometric details to lower resolution models, creating normal maps, and maintaining UV and vertex color data integrity during the simplification process. Conclude by applying these optimization techniques in a practical scene setup, gaining valuable skills applicable to any high-resolution 3D model conversion workflow.
Syllabus
- start
- create a model with pixelmodeller AI optional
- reduce the mesh
- remesh modifier
- blender quad remesher
- exoside quad remesher
- Transfer Geometry details to lower res model
- Create normal map
- transfer uvs and vertex colour to the simplified model
- create a quick scene
Taught by
3d illusions