Extending the Editor: Making the Most of Unreal Engine's Existing Framework
Unreal Engine via YouTube
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Explore how to enhance the Unreal Editor's functionality by leveraging its existing framework in this 39-minute conference talk from Unreal Fest 2024. Learn to create intuitive, native-feeling tools tailored to custom projects that are modular and easy to maintain. Discover practical examples using both Blueprints and C++, covering a range of topics from simple tasks like Editor Utility Widgets and Scriptable Actions to more advanced techniques such as Slate Notifications, Component Visualizers, custom Details Panels, and Asset Factories with Custom Viewports. Gain insights from Tanglewood Games on implementing these frameworks to streamline your development process and create powerful, project-specific tools within the Unreal Engine environment. Access the presentation and sample project for hands-on learning and implementation of the concepts discussed.
Syllabus
Extending the Editor: Making the Most of Unreal Engine’s Existing Framework | Unreal Fest 2024
Taught by
Unreal Engine