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Explore game development using Gleam programming language in this 31-minute conference talk from Code BEAM Europe 2024. Learn how to build dynamic games with a Board, Pawns, and Rules model that can be modified while games are actively running, enabling real-time feedback during development. Discover how Gleam's type-safety ensures well-defined game models and how to leverage Gleam's dual compilation targets - running games on Erlang while creating browser-based editors and players through JavaScript compilation. Follow along with live demonstrations and extensive Gleam code examples that showcase practical implementation techniques for evolving game systems without interrupting gameplay.
Syllabus
EGG: Evolve your Game with Gleam - Kero van Gelder | Code BEAM Europe 2024
Taught by
Code Sync