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This tutorial guides learners through creating a character walk cycle in Blender, including key poses, rig controls, graph-editor adjustments, seamless looping, and forward movement without foot slipping.
Syllabus
- Intro and Summary
- Resources
- Key Poses
- Setup
- Rig Controls
- Contact Pose
- Passing Pose
- Down Pose
- Up Pose
- Hips
- Head
- Arms
- Hands
- Changing Values in the Graph Editor
- Looping
- Offsetting
- Foot Curves
- Moving Forward
- Move Forward Method 2
- Linear Extrapolation
- Flipping Keyframes
- Better Foot Curves
- Making Different Walks
- Outro
Taught by
Joey Carlino