Dynamic Character Poses in ZBrush - Evoking Motion and Grace in Fine Art Sculptures
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Overview
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A walkthrough of sculpting a dancer character base mesh and creating three poses with ZBrush Pose Tools. It also covers choosing references and a base mesh, editing poses, and adding colors.
Syllabus
Summary
Presentation: The Three Dancer
Character Base Mesh
Step 1: References
Step 2: Selecting the Base Mesh
Step 3: Sculpting the Base Mesh
Step 4: Creating the First Pose
Step 5: Editing the Poses
Step 6: Creating the Second Pose
Step 7: Creating the Third Pose
Step 8: Colors
Conclusion
Taught by
Reallusion