Coursera Spring Sale
40% Off Coursera Plus Annual!
Grab it
Explore the innovative particle emission technique developed by Sony Santa Monica Studio for 'God of War' in this 2019 GDC talk. Discover how programmer Rupert Renard and his team created a versatile method to remove corpses from the screen, which found numerous additional applications. Learn about the technique's overview, frame breakdown, built-in LOD, additional features, limitations, and other applications. Gain insights into the future work planned for this technology and understand why disintegrating meshes became a crucial aspect of the game's visual effects.