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Explore non-linear design techniques for single player sandbox levels in this 2019 GDC Level Design Workshop session. Gain insights into the value and challenges of highly non-linear levels, and learn how to adapt these techniques to more linear level designs. Discover an overview of the topic, definitions, specific techniques, common issues, and practical examples. Understand how to create engaging and dynamic gameplay experiences through radically non-linear level design, and see how these principles can be applied to various game development scenarios.
Syllabus
Intro
Overview
Part 1 Definition
Part 2 Techniques
Part 3 Common Issues
Part 4 Example
Questions
Taught by
GDC