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Designing Augmented Reality Systems for Speed

Strange Loop Conference via YouTube

Overview

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This talk examines the software-engineering trade-offs involved in building fast augmented reality systems on resource-limited devices. It explains how concurrency, message queues, caching, networking, and distributed-systems design principles can support real-time AR computation.

Syllabus

Intro
Problems in Computer Science
Why is AR so hard
AR is an interdisciplinary field
Understanding the world
Running in realtime
Point cloud
Augmented Reality
Developer Experience
Putting it all together
Infinity Heart Problems
RealTime Computation
Beyond Moores Law
Holmes Law
Fundamental Human Limit
Systems Design
Systems Design Principle for Distributed System
Speeding Up Networking
Unreliable Messages
Ideal Solution
Speeding Up Computation
Slam Computation Pipeline
Embedding Slam
Actor Models
Restructure
Credits
Thanks
Were also hiring

Taught by

Strange Loop Conference

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