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Decal Material Volumes and Lit Full Shaders - New Alpha Features in Unity's Shader Graph

Unity via YouTube

Overview

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Explore Unity's latest Shader Graph alpha features in this comprehensive live tutorial session featuring expert Ben Cloward. Discover quality-of-life improvements including the new 8 texture coordinates system, enhanced interpolation changes, and nested properties and keywords functionality. Learn about the revolutionary Shader Graph templates feature that streamlines project development, then dive deep into advanced topics like Decal Material Volumes for three-dimensional decal applications and Full Lit Shaders - one of the most commonly used shader types in Unity development. Master the process of creating custom templates to accelerate your workflow, and participate in live community Q&A to get answers to specific shader development questions. Gain practical insights into these cutting-edge tools designed to simplify shader creation while expanding creative possibilities for Unity developers and technical artists.

Syllabus

00:00:00 - Housekeeping
00:02:30 - Welcome Ben Cloward
00:13:44 - NEW - 8 Texture Coordinates
00:19:37 - NEW - Changes to Interpolation
00:27:00 - NEW - Nested Properties and Keywords
00:41:33 - NEW - Shader Graph TEMPLATES
00:50:43 - Decal Material Volume 3-Dimensional
01:03:00 - Full Lit Shader Most Used Shader
01:11:57 - Making Your Own Template
01:20:00 - Community Q&A
01:30:20 - Wrapping Up

Taught by

Unity

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