Importing and Applying Motion Capture Animation from Daz to Blender - Body and Facial Animation Tutorial
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Learn how to import and apply motion capture data to Daz 3D characters in Blender through this 20-minute tutorial. Master the process of preparing characters for keyframe information, using Auto Rig Pro to apply body motion capture from BVH files, and implementing the Diffeomorphic importer plugin for facial mocap data. Follow along with step-by-step instructions covering character importation, T-pose setup, facial animation morph testing, BVH file handling, animation cleanup techniques, and frame rate scaling. Gain practical knowledge about working with motion capture files from systems like Axis Studio/Perception Neuron while maintaining both body and facial animation data integrity in your 3D character workflows.
Syllabus
- Intro
- Import Genesis 8.1 Character into Blender
- Apply T-Pose as Rest Pose to character
- Testing character's facial animation morphs
- Importing source animation BVH file
- Transfer Body Motion Capture Animation via Auto Rig Pro
- Tip for cleaning up animation
- Apply Facial Motion Capture Animation
- Scaling Animation Data to match different frame rates
Taught by
W3 Productions