Overview
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Explore the world of videogame creation using Panda3D in this 54-minute conference talk from EuroPython 2011. Dive into the fundamentals of 3D game development, covering essential topics such as rendering, scene objects, camera manipulation, and tools. Learn about the production chain, including modeling software integration and the Panda3D framework. Discover key concepts like root-nodes, PandaNodes, NodePaths, and transformations. Gain insights into advanced features such as intervals, tasks, events, and light nodes. Explore user interface design with Crazy Eddie GUI, and delve into post-processing filters and shader programming. Understand the implementation of physics engines and identify the crucial ingredients and objectives for successful game development with Panda3D.
Syllabus
Intro
Contents
How does it works?
Rendering
Scene objects
Camera
Tools
Renderer
Modelling software
Production chain
Panda 3D
3D Scene
Root-nodes
PandaNode
NodePath
Transformation
Intervals
Tasks
Events
Light Nodes
Crazy Eddie GUI
Post-processing filters
Shaders
Shader Generator
Physics Engine
Ingredients
Objectives
Taught by
EuroPython Conference