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Explore the creative and technical solutions developed by Hazelight Studios' audio team for building the soundscape of 'It Takes Two' in this 55-minute GDC 2021 talk. Dive deep into the audio design process as Anne-Sophie Mongeau and Joakim Enigk Sjöberg share insights on crafting immersive sound experiences for the award-winning cooperative action-adventure game. Gain valuable knowledge about innovative approaches to game audio, including techniques for enhancing player engagement and creating a cohesive auditory environment that complements the unique gameplay mechanics of 'It Takes Two'.
Syllabus
Creating the Soundscape of 'It Takes Two'
Taught by
GDC