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Learn to create captivating, cozy stylized 3D environments in Unreal Engine 4 with this comprehensive 26-minute tutorial. Dive into Mike Laws' full workflow, covering preparation, blockout, material creation in Substance Designer, modeling in Maya, and foliage building in UE4. Explore techniques for planning, experimentation, modeling, and deformation to bring your real-time environments to life. Gain valuable insights from an experienced artist and discover how to utilize Maya, Substance Designer, Unreal Engine 4, and Speedtree to craft stunning stylized scenes. Perfect for aspiring game artists and environment designers looking to enhance their skills in creating immersive, stylized worlds.
Syllabus
Intro
Planning
Experimentation
Modeling
Deformation
Taught by
Stylized Station