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Explore the process of converting GameObjects to Entities in Unity's Data-Oriented Technology Stack (DOTS) through this 40-minute conference talk from Unite Copenhagen. Delve into scalable workflows, closed and open SubScenes, and various sample implementations. Understand the concept of Blob Assets and their memory layout. Access accompanying code samples on GitHub and download the presentation slides for further reference. Learn from Unity experts Simon Mogensen and Fabrice Léte as they guide you through extending and customizing the conversion process, empowering you to leverage DOTS for improved performance in your Unity projects.
Syllabus
Intro
Scalable Workflows
Closed SubScenes
Open SubScenes
Sample #1
Sample #3
Sample #4
What are Blob Assets
Blob Asset Memory Layout
Taught by
Unity