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Explore game programming concepts focusing on textures and animations in this lecture from Memorial University's Computer Science 4300 course. Delve into the fundamentals of game engine architecture, covering topics such as vector math, rendering techniques, and animation principles. Learn how to implement textures and create dynamic animations using the Entity-Component-System (ECS) architecture in C++ with the SFML graphics library. Gain valuable insights from Professor David Churchill's expertise in game development and enhance your skills in creating visually appealing and interactive game elements.
Syllabus
COMP4300 - Game Programming - Lecture 09 - Textures & Animations
Taught by
Dave Churchill