Overview
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Learn to set up your game programming development environment and understand the first assignment requirements in this comprehensive lecture from Memorial University's Computer Science 4300 course. Explore operating system differences for game development, examine assignment file structures, and watch a detailed demonstration of Assignment 1 functionality. Master submission procedures, program specifications, and configuration file implementation while receiving valuable assignment hints and reviewing example code. Follow step-by-step setup instructions for Linux, Mac, and Windows development environments using C++ and the SFML graphics library, preparing you to build fully functional games with ECS (Entities, Components, Systems) architecture.
Syllabus
00:00 - Welcome + Intro
01:08 - Operating System Differences
02:11 - Assignment Files + Structure
14:11 - Assignment 1 Demo
18:28 - Submission Instructions
21:12 - Program Specification
28:18 - Configuration File
33:50 - Assignment Hints
38:12 - Assignment Example Code
55:06 - Linux Setup
58:56 - Mac Setup
01:01:19 - Windows Setup
Taught by
Dave Churchill