Overview
Syllabus
00:00 Intro
00:32 The First Image
02:39 Triangle Maths
05:36 Testing the Triangles
07:30 Reading a 3D Model
09:13 Orthographic Projection
10:20 Single-Axis Rotation
12:37 Back-Face Culling
13:42 Another Axis of Rotation
15:34 Perspective and Field of View
19:22 Monkey! and the Depth Buffer
25:30 Real-Time Rendering
26:31 Camera and View Space
31:22 Depth Bug
33:03 Textures
35:00 Directional Lighting
38:52 Boy and Fox
40:35 Near-Plane Clipping
43:49 Procedural Terrain
45:18 Some Quick Optimizations
46:32 Odds and Ends
48:40 Final Demo
Taught by
Sebastian Lague