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This course demonstrates how to build a procedural cobweb generator in Blender using Geometry Nodes. It covers drawing curves, creating branches, adding randomness and hanging behavior, and applying layered webs to corners and ceilings.
Syllabus
- Set up
- Draw curves
- Endpoints only
- Branches
- Branch probability
- Snap endpoints
- Rotate branches
- Hanging
- Second branch layer
- Third layer
- Having fun
Taught by
Joey Carlino