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Explore Anthropic's latest AI model through hands-on testing across three practical applications in this 13-minute video tutorial. Discover the three key improvements in Opus 4.6 and learn optimization tips for achieving the best results with the new model. Follow along as the instructor demonstrates real-world use cases including podcast post-production workflows, game development using Claude Code to build a beat 'em up game, and presentation creation with Cowork. Gain insights from an honest comparison between Opus 4.6 and OpenAI Codex for coding tasks, with timestamps provided for easy navigation to specific topics. The tutorial includes practical resources such as free pixel art assets and links to additional game development tutorials for further learning.
Syllabus
00:00 What's new with Opus 4.6 three key changes
Quick tips for getting the best results from Opus 4.6
Use case 1: Podcast post-production with Claude
Use case 2: Vibe coding a beat 'em up game with Claude Code
Use case 3: Creating a presentation with Cowork
Honest take: Opus 4.6 vs OpenAI Codex for coding
Taught by
Peter Yang