Overview
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Learn to implement and configure various Cinemachine camera types for tracking playable characters in Unity game development. Explore different camera configurations including third-person aim cameras, freelook cameras, pan-tilt cameras, and overhead cameras, while mastering techniques for seamless camera switching between different gameplay scenarios. Discover how to implement object avoidance systems to prevent camera clipping through walls and environmental obstacles. Master the use of advanced Cinemachine components including the Deoccluder extension for handling camera obstruction, the Clear Shot component for automatic camera positioning, and real-time strategy camera setups. Gain practical experience with updating Cinemachine from version 2 to 3, integrating with Unity's Starter Assets Third Person controller, and applying these techniques in complex game environments like the Fantasy Kingdom demo project.
Syllabus
00:00 Introduction
00:38 Update cinemachine
02:04 Types of player cameras
03:38 Third person aim camera
04:38 Freelook camera
07:08 Pan tilt camera
08:03 Overhead camera
08:55 Switching cameras
10:42 Object avoidance
11:51 Cinemachine Deoccluder
13:12 Cinemachine clearshot
15:47 Real time strategy camera
Taught by
Unity