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This tutorial shows how to build a procedural desert sand-dune landscape from scratch in Cinema 4D and Redshift. It covers art-directing hills, creating layered sand materials and wave details with shader nodes, adding an object imprint, and baking the finished geometry.
Syllabus
Intro
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Creating Sand Landscape
Art Directing Hills
Adding #Redshift Sun & Sky
New Redshift Nodes vs. Old Redshift Nodes
Adding Sand Diffuse Color
Creating Sand Grain Bump Node
Adding Sand Wave Lines
Distorting Sand Wave Lines
Using Bump Blender Node
Layering Up Noises with RS Color Layer
Adding Distortion via RS Texture Rotate
Adding Object Imprint in Sand using Collision Deformer
Finishing Touches & PostFX
Baking Landscape Geometry
Wrap Up
Taught by
eyedesyn