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This course explains how to set up Unreal Engine’s ChunkDownloader, split assets into Pak files, integrate it with game code and Blueprints, and test runtime downloading locally.
Syllabus
Countdown Video
News
Karma Earners
Community Spotlights
Intro Graphic
Introduction and Outline
Setup
Cooking and Chunking Process
File Size
Manifest File
Locally Hosted Website
Deployment ID
Questions and Answers Session One
Implementing Code for ChunkDownloader GameInstance,GameMode,Blueprints, etc
Running ChunkDownloader
Runtime ChunkDownloader
Live Debugging
Background at Runtime
Question and Answers Session Two
Information and Outro
Taught by
Unreal Engine