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Continue a five-part tutorial series on modeling a hippo in Blender 2.63, focusing on sculpting details. Learn advanced techniques to transform a basic cube into a production-ready, normal-mapped hippo model. Access provided source files to follow along, and explore CG Cookie's archived "Classics" collection for more Blender tutorials. Discover additional resources, including livestreams and instructor advice, on the CG Cookie website and social media channels.
Syllabus
CGC Classic: Modeling a Hippo Pt. 2 - Sculpting Detail (Blender 2.6)
Taught by
CG Cookie