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Continue learning how to create a cartoon turtle in Blender 2.6 with part 2 of this 7-part tutorial series. Focus on modeling the turtle's body using the default cube as a starting point. Follow along with instructor David Ward as he demonstrates techniques for shaping and refining the turtle's form. Download Blender 2.64 and access the project source files to practice hands-on. Part of CG Cookie's Classics archive, this video preserves valuable Blender training for the global 3D modeling community.
Syllabus
CGC Classic: Creating a Cartoon Turtle Pt. 2 - Modeling the Body (Blender 2.6)
Taught by
CG Cookie