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Explore the process of converting a game project to multiplayer in this second episode of a weekly series by Unity. Follow along as Thomas Winkley, Kirk Musngi, Esteban Maldonado, and host Jackson Stevens tackle the challenge of adding multiplayer functionality to their game in just four weeks. Learn about network character controllers, movement synchronization between host and client, player rotation implementation, and creating player name-bars. Witness live problem-solving and gain insights into the practical aspects of multiplayer game development. The video covers various topics, including an overview of Unite, scope discussion, and a preview of upcoming content in the series.
Syllabus
- Starting Soon
- Introductions
- Dog on Screen
- Unite Overview
- Previously On & Today's Scope
- Starting Network Character Controller
- Live Problem Solving
- Testing Movement Sync on Host/Client
- Adding Player Rotation
- Creating Player Name-Bars
- Next Week & Outros
Taught by
Unity