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Learn EDR Internals: Research & Development From The Masters
Overview
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Explore Unreal Engine 5's TextureGraph plugin as a potential alternative to Substance Designer in this 30-minute tutorial. Learn to create procedural textures directly within UE5 by building a complete brick material from scratch. Start with an introduction to the TextureGraph plugin and its capabilities, then dive into creating brick patterns using procedural nodes. Discover how to add realistic erosion effects to enhance surface detail and generate normal maps for proper lighting interaction. Master the process of adding color variations and finishing touches to create production-ready materials. Conclude with an evaluation of the plugin's strengths and limitations compared to traditional texturing workflows, helping you decide whether TextureGraph can fit into your game development pipeline.
Syllabus
0:00 Intro to the TextureGraph Plugin
5:35 Creating the Brick pattern
14:52 Adding erosion
20:30 Creating Normal Maps
21:48 Adding color
28:40 Final thoughts on the plugin
Taught by
UNF Games