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Explore the journey of expanding combat accessibility in 'God of War Ragnarök' through this 30-minute GDC 2023 talk. Delve into combat design, specific examples of resolving unintentional barriers, methods of challenging design instincts to achieve accessibility wins, and strategies for navigating conflicts with intended design. Learn from Adam Oliver as he shares insights on making game combat more inclusive and accessible to a wider range of players.
Syllabus
Breaking Barriers: Combat Accessibility in 'God of War Ragnarök'
Taught by
GDC