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Overview
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Explore the intriguing world of board game design in this 30-minute GDC talk from 2019, where Formal Ferret Games' Gil Hova delves into the satisfying aspects of games with indirect or no player interaction. Discover common pitfalls to avoid and gain insights into creating engaging experiences without direct player confrontation. Learn how to craft compelling board games that challenge traditional design paradigms and offer unique gameplay experiences.
Syllabus
Board Game Design Day: Why Indirect or Zero Player Interaction Can Be Great
Taught by
GDC