Overview
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Explore the evolution of Blender's sculpting capabilities in this 12-minute video that traces how ZBrush innovations influenced Blender's development from 2007 to 2020. Discover the chronological progression of major sculpting features, starting with the introduction of Sculpt Mode and Multiresolution in Blender 2.43 (2007), followed by the addition of Sculpt Masking in version 2.64 (2012). Learn about the game-changing Dynamic Topology (Dyntopo) feature introduced in Blender 2.66 (2013) that revolutionized mesh sculpting workflows. Examine the significant improvements in Blender 2.82 (2020) with expanded brush options and Mesh Slice functionality, and understand how Face Sets (Polygroups) and additional refinements in Blender 2.83 (2020) further enhanced the sculpting experience. Gain insights into how Blender transformed from a basic sculpting tool into a serious competitor to industry-standard software like ZBrush, with detailed explanations of each feature's impact on digital sculpting workflows for 3D artists, game developers, and character sculptors.
Syllabus
Intro
Blender 2.43 2007 – Sculpt Mode with Multiresolution
Blender 2.64 2012 – Sculpt Masking
Blender 2.66 2013 – Dynamic Topology Dyntopo
Blender 2.66 2013 – Dynamic Topology Dyntopo
Blender 2.82 2020 – More Brushes and Mesh Slice
Blender 2.83 2020 – Face Sets Polygroups and Further Refinements
Taught by
InspirationTuts