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YouTube

Blender's New Real-Time Denoiser - DLSS Ray Reconstruction Testing

Polyfjord via YouTube

Overview

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Explore NVIDIA's Deep Learning Super Sampling (DLSS) Ray Reconstruction technology integrated into Blender through a custom build in this 17-minute video tutorial. Test the real-time denoising capabilities across multiple complex 3D scenes including classroom environments, barbershops, wetland landscapes with mirror trees, rigid body simulations, and glass materials. Learn how DLSS performs with various lighting conditions and material types while examining render quality improvements and performance gains. Discover the technical implementation process through a community-developed pull request and understand the current limitations and future prospects for official DLSS integration in Blender. Compare traditional denoising methods with DLSS ray reconstruction across seven different test scenes, from simple Suzanne models to complex rigid body tower simulations. Gain insights into the collaborative development process between community contributors and the potential timeline for official Blender support of this advanced denoising technology.

Syllabus

Is DLSS finally here?
Classrom scene
Barbershop scene
Mirror tree wetland scene
Suzanne pebble scene
Police car asphalt scene
Rigid body tower scene
Glass torus scene
When will DLSS be a part of Blender?
My thoughts on the situation

Taught by

Polyfjord

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