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Learn to model realistic hiking boots in this comprehensive live stream tutorial covering the complete modeling process in Blender 4.2. Follow along as instructor Kenny Phases demonstrates professional 3D modeling techniques, walking through each step of creating detailed hiking boot geometry from initial shapes to finished models. Master essential Blender modeling tools and workflows while building complex footwear with accurate proportions, realistic details, and proper topology. Discover industry-standard approaches to hard surface modeling, reference image usage, and efficient mesh construction techniques that apply to character accessories and product visualization projects. Gain hands-on experience with Blender's modeling interface, modifier workflows, and best practices for creating clean, animation-ready geometry suitable for texturing and rendering in subsequent production stages.
Syllabus
Blender Process - Hiking Boots (Part 1 - Modeling)
Taught by
CG Cookie