Overview
Syllabus
00:00:49 - get character
00:00:55 - rig the character
00:01:17 - assign bones to control character mesh
00:01:28 - add ragdoll constraints to the character
00:02:08 - organise into collections
00:02:18 - create a backup animatable version
00:02:27 - create ragdoll collision geometry
00:02:36 - add physics to the ragdoll geometry
00:02:54 - assign the constraints to the physics geometry
00:03:36 - set up ragdoll rotation limits to emulate human anatomy
00:04:14 - necessary rigid body geometry amendments
00:04:34 - simulate soft tissue for realism
00:05:07 - control the armature with the ragdoll
00:05:54 - how to modify the ragdoll's starting pose
00:07:10 - interacting with other objects
00:07:16 - other cool ways to play with the ragdoll
00:07:54 - transition from keyframes to ragdoll on a single armature
00:11:03 - Transition from a second character to the ragdoll
00:14:22 - Bake the physics animation to keyframes
00:15:48 - revert back to using physics to control the character
00:16:24 - transition from the ragdoll back to keyframe character animation
Taught by
3d illusions