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Learn how to create bitmap drawings on the NES/Famicom using CHR-ROM in this 16-minute tutorial. Explore the challenges of working with basic NES cartridges that have limited VRAM, requiring pattern data (tile bitmaps) to be stored in ROM instead. Follow along with a simple bitmap example that demonstrates how to utilize CHR-ROM for tile patterns. The video corresponds to a text lesson available on the ChibiAkumas website, where source code can also be accessed. For more comprehensive learning, check out the instructor's books covering various assembly languages (Z80, 6502, 68000, 8086, ARM, ARM Thumb, 65816, 6809, PDP-11, and Risc-V CPUs) available in different formats on Amazon.
Syllabus
Bitmap Drawing on the Nes / Famicom via CHR-ROM - 6502 Lesson S33
Taught by
ChibiAkumas