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Explore the development and capabilities of LRocket, a compiler for the Lua programming language, in this 19-minute German conference talk. Discover how two developers overcame Lua's traditional limitations as an interpreted scripting language by creating a compiler that enables compilation of multi-file Lua scripts into standalone executables, shared libraries, bundles, and WebAssembly modules. Learn about the motivation behind the project, stemming from Lua's use in environments like Neovim, löve2d, and ComputerCraft, and understand how LRocket addresses key challenges including embedding arbitrary resource files and cross-compilation support. Gain insights into the practical applications and current capabilities of this compiler tool that extends Lua's potential beyond traditional scripting scenarios, making it suitable for more diverse hobby and professional projects.