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Discover how to streamline VFX workflows by automating Unreal Engine's Sequencer through Python integration in this 40-minute conference talk from Unreal Fest Orlando 2025. Learn from Daniel Orozco of Sony Pictures Imageworks as he demonstrates the powerful results achieved by combining Python scripting with Sequencer's capabilities to eliminate repetitive manual tasks in content creation. Explore practical solutions for common VFX challenges including splitting subsequences, binding multiple tracks to cameras, and inserting shots mid-sequence through automated tools. Examine the specific tools Sony Pictures Imageworks developed for layout work, including prototyping and iteration utilities that optimize artist workflows while maintaining studio pipeline compliance. Gain insights into key concepts and considerations for developing Python-based automation solutions that enhance creative productivity in professional VFX environments without sacrificing artistic vision or technical standards.
Syllabus
Automate and Expand Sequencer’s Functionality with Python | Unreal Fest Orlando 2025
Taught by
Unreal Engine