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Explore the latest advancements in Unity's AR Foundation package in this 21-minute conference talk from GDC 2019. Dive into the Lightweight Render Pipeline (LWRP) support, AR Remote, and face-tracking capabilities. Learn how to get started with AR Foundation and leverage unique features exclusive to this multi-platform AR layer. Discover the potential of LWRP in AR development, and gain insights into Shader Graph and AR Shadow Plane techniques. Watch a practical demo on plant placement to see these concepts in action. Presented by Dan Miller, AR/VR Evangelist at Unity Technologies, this talk provides valuable knowledge for developers looking to enhance their AR projects with Unity's cutting-edge tools.
Syllabus
Intro
Overview
AR Foundation - Today
AR Foundation - Tomorrow
LWRP - AR Foundation
Shader Graph
AR Shadow Plane
Demo - Plant Placement
Taught by
Unity