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This tutorial demonstrates an AccuRig workflow for rigging a custom character, adjusting joints and hands, and refining the result with weight painting. It also covers bringing the character into Blender, converting it to Rigify, and retargeting ActorCore animations.
Syllabus
Intro and Downloads
Quick Overview sample character
Rigging a Custom Character
Character Export from Blender
Rigging in AccuRig
Viewport Navigation
Hand/Fingers Setup
Tweaking joint positions
Upload to ActorCore
Export to Blender
Import in Blender CC addon
Convert to Rigify
Re-assigning Textures
DON'T export textures with FBX
Retargeting ActorCore Animations
Weight Painting
What's next?
Taught by
CGDive