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Explore the implementation of a 2-player split screen user interface (UI) in Battle Planet Judgement Day during this 26-minute conference talk from Unite Copenhagen. Learn how the developers at Threaks addressed the limitations of Unity's Event System, which typically allows only one selected element at a time. Discover the ups and downs of their implementation, gain insights on potential pitfalls to avoid, and understand best practices developed during the project. Topics covered include UI Input System, UI selectable system, Windows, IWindowPerPlayerWindow, GlobalPlayerWindow, Window Manager, Group Components, Character Selection, and Mouse Input. Benefit from the lessons learned and apply this knowledge to implement your own split screen-viable UI event system in Unity games.
Syllabus
Introduction
Requirements
UI Input System
UI selectable system
Windows
IWindow
PerPlayerWindow
GlobalPlayerWindow
Window Manager
Group Components
Character Selection
Mouse Input
Ups Downs
Lessons Learned
Taught by
Unity