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Additional Topics in p5.js - JavaScript Functions, Transformations, and Advanced Concepts - Part 9

Coding Train via YouTube

Overview

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Explore advanced p5.js programming concepts and JavaScript fundamentals through this comprehensive tutorial series covering transformations, timing functions, and creative coding techniques. Master essential transformation methods including translate, rotate, push, pop, and scale to manipulate shapes and create dynamic visual effects. Dive into JavaScript's native timing functions setTimeout and setInterval to control animation timing and create interactive experiences. Understand the powerful concept of JavaScript closures and learn how defining functions within functions enhances code organization and functionality. Discover practical techniques for drawing object trails, generating random circles without overlap, and implementing algorithms like Prim's Minimum Spanning Tree. Learn to reset sketches with button interactions, work with instance mode for namespacing, and set up local servers with text editors and JavaScript consoles. Explore hosting options using GitHub Pages and create engaging loading animations for your projects. Advance your JavaScript skills by working with 2D arrays, understanding the arguments array, and utilizing platforms like CodePen and OpenProcessing. Delve into object-oriented programming concepts including JavaScript prototypes and inheritance patterns. Expand your mathematical toolkit with polar coordinates for creating circular and spiral patterns. Master advanced p5.js features such as p5-manager for project organization, custom shape creation techniques, and the createGraphics() function for off-screen rendering and complex visual compositions.

Syllabus

How to Rotate Shapes in p5.js (translate, rotate, push, pop)
How to use scale() in p5.js
9.3: More about Transformations - p5.js Tutorial
9.4: JavaScript setTimeout() Function - p5.js Tutorial
9.5: JavaScript setInterval() Function - p5.js Tutorial
9.6: JavaScript Closure - p5.js Tutorial
9.7: Drawing Object Trails - p5.js Tutorial
9.8: Random Circles with No Overlap - p5.js Tutorial
9.9: Minimum Spanning Tree (Prim's Algorithm) - p5.js Tutorial
9.10: Reset a Sketch with Button Click - p5.js Tutorial
9.11: Instance Mode (aka "namespacing") - p5.js Tutorial
9.12: Local Server, Text Editor, JavaScript Console - p5.js Tutorial
Hosting a p5.js sketch with GitHub Pages
9.14: Loading Animation - p5.js Tutorial
9.15: 2D Arrays in JavaScript - p5.js Tutorial
9.16: CodePen in p5.js - p5.js Tutorial
9.17: Arguments Array in JavaScript - p5.js Tutorial
9.18: p5.js with OpenProcessing and Processing IDE - p5.js Tutorial
9.19: Prototypes in Javascript - p5.js Tutorial
9.20: Polar Coordinates - p5.js Tutorial
9.21: p5-manager - p5.js Tutorial
9.22: Custom Shapes - p5.js Tutorial
9.23: createGraphics() - p5.js Tutorial
9.20: Look away! Inheritance with Prototype in JavaScript - p5.js Tutorial

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