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This course distills lessons from a six-month roguelike tower defense game project. It discusses development planning and scope, game design and playtesting, code architecture, indie marketing, and work-life balance.
Syllabus
Intro
Short 6 month dev cycle
Deadlines and scope
Leave a month for POLISH
Have a Roadmap
Don't constantly restart projects
Define a Realistic scope
Learn Game Design
Test your Gameplay loop
Write a great code architecture
Playtest your game with players
Indie Game Marketing
2 types of Steam Festivals
Balance your life
Outro
Taught by
Code Monkey