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Overview
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Learn how to read and write files, and store configuration data in XML format in this 36-minute tutorial on 3D game programming. Explore techniques for creating files, setting up output streams, and writing XML data. Discover methods for managing game resolution settings and saving configurations. Part of a comprehensive series on creating a 3D game from scratch using Java 1.6 libraries.
Syllabus
Intro
Creating a File
Creating a New File
Creating an Output Stream
Writing to XML
Resolution
Setting Resolution
Setting Display Resolution
Saving Configuration
Outro
Taught by
The Cherno