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This hands-on demonstration shows how to model a mechanical part with curved top and bottom surfaces in Fusion 360. It covers constrained sketches, extrusions, pockets, mirrors, timeline organization, counterbore holes, and sketch simplification.
Syllabus
Intro
Creating a radius
Creating a vertical constraint
Creating a radius constraint
Drawing the arms
Changing the angle
Keep your sketches simple
Extrude
Pockets
Mirror lines
Break segment
I forgot a pocket
Adding a selection set
Modeling the body
Extruding the body
Filling the pocket
Fixing the holes
Creating counterbore holes
Creating a curved surface
Taught by
Autodesk Fusion 360